class BD_SafeRoomJournal extends BD_UseableObject
	placeable;


auto state Active
{
	simulated function bool use(Pawn user)
	{
		if(BlackDeathHeroPawn(user) != none)
		{
			SummonJournalMenu(BlackDeathHeroPawn(user));
		}
		return true;
	}
}

function SummonJournalMenu(BlackDeathHeroPawn player)
{
	`log("Journal used");
}
	
defaultproperties
{
	bEnabled = true;
	
	Begin Object Name=StaticMeshComp
		StaticMesh=StaticMesh'BD_SafeRoom.Mesh.Workbench'
	End Object
}